If you’re at all like me, then you like to play bingo. I have used bingo as a teaching tool for as long as I can remember. I recently stumbled upon an online bingo creator that allows the user to create a game, distribute the URL to students, and have them play on their device. The easiest way to distribute the game is to create a QR Code (my favorite QR code generator is www.goqr.me). Students will scan the code and open up the bingo game on their iPad. If they are using a computer, you can distribute the URL for the game however you wish (I would publish the link on my site or distribute URL via Air Drop). Once students open the bingo game, they TAP on the square (iPad) or CLICK in the square (computer). The great thing is that it is very rare to have two users with the same bingo cards, as they are randomly sorted so that a whole class can play the game and have one unique winner. Bingo is a great game to play for reflection on a particular unit of study, math facts, definitions (they have to know the definition of the word if they call out “Bingo”). Even adults enjoy playing bingo as a reflection tool for professional development or have parents participate in a bingo game for open house. The possibilities are endless. Now, let’s go through the steps in creating your own bingo game.
1. Go to www.bingobaker.com
2. Click to add a title and click in each box to add text. Press generate when you are finished adding text.
3. This is one of their examples for Addition Bingo…this is what it will look like when you are finished. The URL you will want to distribute is where the red arrow points and says, “Play Online.” Even though each participant uses the same URL, it will generate a new bingo card in random order each time.
4. Other features include a call list, the option to clone and edit a game, and an option for saving a game for editing by creating an account. I always just keep the URL handy and have never created an account.
5. This is what the game looks like from the participants point of view. (The yellow squares reflect the participant clicking on the square if it is called)